Paul then used the company's in-house music software to convert the scores onto the Super NES's 8-channel sound chip. According to Webb, he was given the original handwritten scores that John Williams had created. The game's audio contains scores from the movie, which were all arranged by Sculptured Software's in-house musician Paul Webb. An image was published in an issue of Electronic Gaming Monthly around the time of the game's release.
There was a trash compactor level that was deleted from the game due to lack of cartridge space. The "Kalhar Boss Monster" is based on one of the chess pieces R2D2 plays with on the Millennium Falcon in the film. However, this idea was abandoned, as it was thought to make the characters too cartoonish-looking. Fong recounted that he did very little concept drawing before rendering the characters on the computer "because everybody knew what the Star Wars characters looked like." Originally, the game design was planned to give the characters a dark black outline around their bodies. The end of the game has players reenacting Luke's Death Star trench run to destroy the Death Star, with Darth Vader confronting the player in his TIE Advanced x1.Īrtist Jon Knoles did the visual designs for the characters, while Harrison Fong drew the backgrounds. Luke can also wield a lightsaber after acquiring it from Obi Wan Kenobi. Most of the stages consist of run and gun and platforming gameplay, with several different upgrades available to the standard blaster weapon. The game also features several vehicle-based levels in which the player takes control of an X-Wing or a landspeeder.
Later stages allow the player to control smuggler and pilot Han Solo or Chewbacca the Wookiee. Brief cutscenes between levels tell an abbreviated version of the film's story through written text.
For example, instead of simply buying C-3PO and R2-D2 from the Jawas, Luke Skywalker must fight his way to the top of a Jawa sandcrawler while leaping from a series of moving conveyor belts. Lego Star Wars II and its predecessor were compiled in Lego Star Wars: The Complete Saga, released in 2007.Super Star Wars generally follows the plot of Star Wars, although some allowances were made to adapt the story to suit an action game. A mobile phone adaptation, Lego Star Wars II Mobile, was later developed by Universomo, published by THQ, and released on 19 December 2006. The game received awards from the British Academy of Film and Television Arts and Spike TV, among others. However, the game’s low difficulty, and its Game Boy Advance and Nintendo DSversions in general, were received more poorly. Critics praised the game for its comedic and “adorable” portrayal of the film series and for their preference of the original trilogy to the prequel trilogy. Lego Star Wars II was critically and commercially successful it has sold over 8.2 million copies worldwide as of May 2009. Promotions for the game were set up at chain stores across the United States. The game was revealed at American International Toy Fair 2006. Camera movement was improved from its predecessor- Lego Star Wars: The Video Game and the concept of “vehicle levels” was explored more thoroughly. The game allows players to assume the roles of over 50 Lego versions of characters from the film series customized characters can also be created. It follows the events of the Star Wars films Star Wars, The Empire Strikes Back and Return of the Jedi. Part of the Lego Star Wars series, it is based on the Star Wars science fiction media franchise and Lego Group’s Star Wars-themed toy line. Lego Star Wars II: The Original Trilogy is a Lego-themed action-adventure video game developed by Traveller’s Talesand published by LucasArts and TT Games Publishing.